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Rope Doc. Application

The Rope Runner's accompanying application.
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Research

Beginning research with an open mind is key to finding user issues that will be critical to any new product.

Demographics

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Anthropological Interview Synthesis

Round 1 Insights

  • Incorporate current climbing companies in the app
  • Include background info on ropes 
  • Allow the sharing of rope data
  • UI includes data history
  • ​
    UI is globally friendly
  • UI is responsive

Round 2 Insights

  • Partner with Mountain Project app
  • Give rope care recommendations
  • Incorporate point of purchase
  • Invisible UI for ease of use
  • Rope overview page
  • Picture upload
  • Bluetooth IOT
Research
Design Process

Design Process

Moodboard

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Bullet journals, training journals, and other apps also developed for climbers were first compiled as aesthetic references.
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Wireframe Ideation

Based on research, this initial wireframe forms the basis of the apps first prototype.
Prototype

Prototype

Using Figma, a full prototype is produced and ready to be developed.

Prototype Wireframe

The rudimentary wireframe rebuilt and ready.

Interactive Prototype

Try out the future off rope safety.

Usability Testing


Usability tests have began in order to reveal a number of app functionality issues and opportunities for growth.
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Usability Task Analysis
Lastly the prototype is tested with previous interviewees to find needs and pain points. 
  1. Create an account
  2. Conduct a rope check
  3. Explore your current and retired ropes
  4. Look at your friends ropes
  5. Compare three ropes you might purchase

User 5 task response
synthesis

  1. All inputs should be text boxes
  2. Simplify UI and minimize instructions
  3. Multiple photo uploads wanted and intuitive logo ui
  4. Wants community forum and messaging abilities
  5. Larger visual spacing
User Tasks
Project Info
Spring 2021
Methods
User Centered Design
Design Sprint
Invisible UI
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